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SP — 001

Spectral Translation

Map image position and brightness into audible frequency bands. Inspect the generated sound as a measured spectrogram. For reversible pixel encoding, use Cipher and Reconstruction.

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Each translation interprets a 256 × 256 image sample over 8 seconds. Download your sound before leaving.

How this mapping works

Image structure v1 analyzes a 256 × 256 sample. Bright regions feed low-to-high frequency bands; edge detail adds texture, repeated spacing shapes pulses, and vertical strokes make more articulated sound than horizontal layers. Harmonics sets band count, Fidelity emphasizes bright regions, Grain controls edge texture, and Encoding Density controls pulse speed. The same settings and pixels reproduce the same sound.

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Sound character (advanced)
Waveformsine
MODFM Modulation
0%

Adds brighter, more complex tones.

Sound settings

Duration stretches the image scan and note spacing. Use Audio finishing for channel placement, output gain and loop edge fades.

FRQBase Frequency
50

Higher values raise the pitch range.

AMPSignal Amplitude
60

Higher values make the sound louder.

HRMHarmonic Depth
45

Higher values add more frequency bands.

FDLBand Weight
80

Higher values increase band strength.

GRNSignal Grain
30

Higher values add stronger pulsing.

ENCEncoding Density
50

Higher values speed up pulsing when grain is active.

Audio finishing

Edge fading brings both ends to silence without changing duration. It softens the join but may create a rhythmic dip. MIDI and note diagrams describe the original sequence before audio finishing.

IMAGENONE
RESOLUTION—
CHANNELSRGB